This is my ball and tail final animation. I am quite pleased with the final result but I found this test much more challenging. This was different exercise as the ball and tail had to have character and did not obey the laws of physics. I had to use stretch and exaggeration. I feel I am still developing these skills and that I did not use them to their full potential. I found the tail quite hard to get the angles and keep it a consistent size. After completing the final animation I consider that there are still areas where the tail is too stiff and rigid.
When the ball and tail lands on the second step it still look a bit wrong, the tail does not flick round quick enough. I have tried altering it but it still does not look quite right.
If I was doing this test again I would concentrate a lot more on timing and pacing, maybe having the character stopping and thinking more and exaggerating the movement more.
Again this was a very useful exercise and fun to do, it gets you to realise how much thought and detail goes into just a ball and tail. I found it very frustrating trying to draw the tail, this took much longer than I thought it would. What I have learnt from this I can take through into Maya.
Final Ball Across the Screen (2D_FINAL_BOUNCING BALL)
I am quite pleased with this animation , since it is the first proper animation I have done. It was about as difficult as I thought it might be since I had to get used to the software. Toon boom is quite easy to use software once the buttons are explained and you get used to using it. Getting the arcs of the bounces is difficult. I am still not quite happy with the first arc because of the spacing. I also feel that my arcs are too 'pointy' .
Overall I am pleased with this it was a good initial introductory exercise.
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