I found this quite difficult using a rig for the first time and the ball and tail was more complicated. If I was doing this again I could do it much better as I am more familiar with the software. I didn't use the graph editor very well , but now I understand how it works, I putting too many keys in, I could have used a lot fewer keys and concentrated more on the graph editor.
I don't really like the animation it is quite rigid the way it moves and it lacks character. I tried to make it look hesitant and I think this comes across, but could be improved.
I have started to enjoy using Maya but getting very small things wrong has been very frustrating.
3D_FINAL_BALL AND TAIL
Final ball across the screen
Here is my final ball across the screen animation. I had a few problems producing this animation. I created another animation before this one. The first mistake I did was I forgot to change the frame rate to 24.I had difficulties rendering it and would have then had to fix the key frames. By the time I realised this I had already done my ball and tail so I understood the software much better. SoI decided to start this animation again. When I created the second one it was a lot easier and quicker and I understood better how to use the graph editor.
Conclusion
I am pleased with the work I have done but I know that I have learnt a lot and could now produce a better more creative animation and use the software more effectively as I would be able to think more about the creative aspects and less about using the software.
3D_FINAL_BOUNCING BALL
MAYA
Now I have completed my 2D ball and ball and tail we are going to move onto 3D ball and ball and tail using Maya.
We had some tutorials learning how to set up the defaults correctly. This took a little while to get used to.
Here is a ball test I did in Maya. I have used 3Ds Max before but not really for animation but it useful because I understood the basic principles of 3D.
Ball Test
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